PixelBullet  0.0.1
A C++ game engine
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pixelbullet::glfw_window_internal::CallbackAdapter::State Struct Reference

Public Attributes

unsigned int & width
 
unsigned int & height
 
glm::ivec2 & position
 
bool & focused
 
bool & fullscreen
 
glm::ivec2 & size
 
glm::ivec2 & fullscreen_size
 
uint32_t window_id
 
input::InputStateinput_state
 
const std::function< void(Event &)> & event_callback
 
const std::function< void(uint32_t)> & framebuffer_resize_callback
 

The documentation for this struct was generated from the following file: