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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| unsigned int & | width |
| unsigned int & | height |
| glm::ivec2 & | position |
| bool & | focused |
| bool & | fullscreen |
| glm::ivec2 & | size |
| glm::ivec2 & | fullscreen_size |
| uint32_t | window_id |
| input::InputState & | input_state |
| const std::function< void(Event &)> & | event_callback |
| const std::function< void(uint32_t)> & | framebuffer_resize_callback |