PixelBullet  0.0.1
A C++ game engine
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pixelbullet::glfw_window_internal::CallbackStateRef Struct Reference

Public Member Functions

CallbackAdapter::State AsState () const

Public Attributes

unsigned int & width
unsigned int & height
glm::ivec2 & position
bool & focused
bool & fullscreen
glm::ivec2 & size
glm::ivec2 & fullscreen_size
uint32_t window_id
input::InputStateinput_state
const std::function< void(Event &)> & event_callback
const std::function< void(uint32_t)> & framebuffer_resize_callback

The documentation for this struct was generated from the following file: