PixelBullet  0.0.1
A C++ game engine
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pixelbullet::glfw_window_internal::WindowCallbackAdapter::State Struct Reference

Public Attributes

unsigned int & width
unsigned int & height
glm::ivec2 & position
bool & focused
bool & fullscreen
glm::ivec2 & size
glm::ivec2 & fullscreen_size
glm::vec2 & content_scale
uint32_t window_id
pixelbullet::input::InputStateinput_state
const std::function< void(pixelbullet::core::Event &)> & event_callback
const std::function< void(uint32_t)> & framebuffer_resize_callback

The documentation for this struct was generated from the following file: