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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| VirtualPath | skeleton_path |
| std::vector< const cgltf_node * > | joint_nodes_in_ozz_order |
| std::vector< EntityId > | joint_entities_in_ozz_order |
| std::unordered_map< const cgltf_node *, std::size_t > | joint_track_indices |