PixelBullet  0.0.1
A C++ game engine
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pixelbullet::gltf_import_internal::ImportedSkinAnimationData Struct Reference

Public Attributes

VirtualPath skeleton_path
std::vector< const cgltf_node * > joint_nodes_in_ozz_order
std::vector< EntityIdjoint_entities_in_ozz_order
std::unordered_map< const cgltf_node *, std::size_t > joint_track_indices

The documentation for this struct was generated from the following file: