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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| VkPhysicalDevice | device = VK_NULL_HANDLE |
| VkPhysicalDeviceProperties | properties = {} |
| std::vector< VkExtensionProperties > | available_extensions |
| PhysicalDeviceCompatibilityEvaluation | evaluation |
| bool | matches_preference = false |
| bool | selected = false |