PixelBullet  0.0.1
A C++ game engine
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pixelbullet::graphics_internal::PhysicalDeviceDiagnosticsEntry Struct Reference

Public Attributes

VkPhysicalDevice device = VK_NULL_HANDLE
VkPhysicalDeviceProperties properties = {}
std::vector< VkExtensionProperties > available_extensions
PhysicalDeviceCompatibilityEvaluation evaluation
bool matches_preference = false
bool selected = false

The documentation for this struct was generated from the following file: