PixelBullet  0.0.1
A C++ game engine
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pixelbullet::logging::detail::ResolvedLogPaths Struct Reference

Public Attributes

std::filesystem::path root_directory
 
std::filesystem::path binary_root_directory
 
std::filesystem::path session_directory
 
std::filesystem::path session_log_path
 
std::filesystem::path core_log_path
 
std::filesystem::path client_log_path
 
std::filesystem::path validation_log_path
 
std::filesystem::path events_ndjson_path
 
std::filesystem::path session_metadata_path
 
std::filesystem::path latest_manifest_path
 
std::string binary_stem
 
bool used_environment_override = false
 

The documentation for this struct was generated from the following file: