PixelBullet  0.0.1
A C++ game engine
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pixelbullet::morph_mesh_internal::LoadData Struct Reference

Public Attributes

std::vector< MorphMesh::Vertex > vertices
std::vector< uint32_t > indices
std::vector< MorphMesh::Targettargets
MorphMesh::Bounds bounds
bool has_bounds = false

The documentation for this struct was generated from the following file: