PixelBullet  0.0.1
A C++ game engine
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pixelbullet::render_resource_resolver_internal::TextureSamplingOptions Struct Reference

Public Attributes

VkFilter mag_filter = VK_FILTER_LINEAR
VkFilter min_filter = VK_FILTER_LINEAR
VkSamplerMipmapMode mipmap_mode = VK_SAMPLER_MIPMAP_MODE_LINEAR
VkSamplerAddressMode address_mode_u = VK_SAMPLER_ADDRESS_MODE_REPEAT
VkSamplerAddressMode address_mode_v = VK_SAMPLER_ADDRESS_MODE_REPEAT
VkSamplerAddressMode address_mode_w = VK_SAMPLER_ADDRESS_MODE_REPEAT
bool anisotropic = true
bool mipmap = true

The documentation for this struct was generated from the following file: