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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| glm::ivec2 | framebuffer_size { 0, 0 } |
| glm::ivec2 | position { 0, 0 } |
| bool | focused = false |
| glm::vec2 | content_scale { 1.0f, 1.0f } |