PixelBullet  0.0.1
A C++ game engine
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pixelbullet::window_internal::WindowSnapshot Struct Reference

Public Attributes

glm::ivec2 framebuffer_size { 0, 0 }
glm::ivec2 position { 0, 0 }
bool focused = false
glm::vec2 content_scale { 1.0f, 1.0f }

The documentation for this struct was generated from the following file: