PixelBullet  0.0.1
A C++ game engine
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Elapsed.hpp
1#include "PixelBullet/Time/Duration.hpp"
2#include "PixelBullet/Time/Timer.hpp"
3
4namespace PixelBullet
5{
6 class Elapsed
7 {
8 public:
9 explicit Elapsed(Duration duration);
10
13 float GetElapsed();
14
15 private:
16 Duration m_Duration;
17 Timer m_Timer;
18 };
19} // namespace PixelBullet
A lightweight duration class that holds a time span in seconds.
Definition Duration.hpp:9
Definition Elapsed.hpp:7
float GetElapsed()
Definition Elapsed.cpp:11
A high-resolution timer for measuring elapsed time.
Definition Timer.hpp:7