PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Elapsed Class Reference

Public Member Functions

 Elapsed (Duration duration)
 
float GetElapsed ()
 

Member Function Documentation

◆ GetElapsed()

float PixelBullet::Elapsed::GetElapsed ( )

Returns the elapsed time if it has reached or exceeded the duration, and resets the timer. Otherwise, returns 0.


The documentation for this class was generated from the following files: