PixelBullet  0.0.1
A C++ game engine
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PixelBullet::Framebuffers Class Reference

Public Member Functions

 Framebuffers (const LogicalDevice &logicalDevice, const Swapchain &swapchain, const RenderStage &renderStage, const Renderpass &renderPass, const ImageDepth &depthStencil, const glm::uvec2 &extent, VkSampleCountFlagBits samples=VK_SAMPLE_COUNT_1_BIT)
 
 Framebuffers (const Framebuffers &)=delete
 
Framebuffersoperator= (const Framebuffers &)=delete
 
 Framebuffers (Framebuffers &&)=default
 
Framebuffersoperator= (Framebuffers &&)=default
 
Image2DGetAttachment (uint32_t index) const
 
const std::vector< std::unique_ptr< Image2D > > & GetImageAttachments () const
 
const std::vector< VkFramebuffer > & GetFramebuffers () const
 

The documentation for this class was generated from the following files: