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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| Framebuffers (const LogicalDevice &logicalDevice, const Swapchain &swapchain, const RenderStage &renderStage, const Renderpass &renderPass, const ImageDepth &depthStencil, const glm::uvec2 &extent, VkSampleCountFlagBits samples=VK_SAMPLE_COUNT_1_BIT) | |
| Framebuffers (const Framebuffers &)=delete | |
| Framebuffers & | operator= (const Framebuffers &)=delete |
| Framebuffers (Framebuffers &&)=default | |
| Framebuffers & | operator= (Framebuffers &&)=default |
| Image2D * | GetAttachment (uint32_t index) const |
| const std::vector< std::unique_ptr< Image2D > > & | GetImageAttachments () const |
| const std::vector< VkFramebuffer > & | GetFramebuffers () const |