PixelBullet  0.0.1
A C++ game engine
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ShaderIncludeHandler Class Referencefinal
Inheritance diagram for ShaderIncludeHandler:

Public Member Functions

 ShaderIncludeHandler (pixelbullet::Filesystem &filesystem, std::filesystem::path base_directory)
ULONG STDMETHODCALLTYPE AddRef () override
ULONG STDMETHODCALLTYPE Release () override
HRESULT STDMETHODCALLTYPE QueryInterface (REFIID riid, void **ppv_object) override
HRESULT STDMETHODCALLTYPE LoadSource (LPCWSTR p_filename, IDxcBlob **pp_include_source) override

The documentation for this class was generated from the following file: