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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| ShaderIncludeHandler (pixelbullet::Filesystem &filesystem, std::filesystem::path base_directory) | |
| ULONG STDMETHODCALLTYPE | AddRef () override |
| ULONG STDMETHODCALLTYPE | Release () override |
| HRESULT STDMETHODCALLTYPE | QueryInterface (REFIID riid, void **ppv_object) override |
| HRESULT STDMETHODCALLTYPE | LoadSource (LPCWSTR p_filename, IDxcBlob **pp_include_source) override |