PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Attachment Class Reference

Public Types

enum class  Type { RenderTarget , Depth , Swapchain }

Public Member Functions

 Attachment (uint32_t binding, std::string name, Type type, bool multisampled=false, const Color &clear_colour=Color::black, bool shader_readable=false, bool shadow_sampler=false)
uint32_t GetBinding () const
const std::string & GetName () const
Type GetType () const
bool IsMultisampled () const
const ColorGetClearColour () const
bool IsShaderReadable () const
bool UsesShadowSampler () const

The documentation for this class was generated from the following file: