PixelBullet  0.0.1
A C++ game engine
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pixelbullet::EnvironmentAssetSerializer Class Reference

Static Public Member Functions

static void Serialize (const EnvironmentAsset &asset, Node &node)
static void Deserialize (EnvironmentAsset &asset, const Node &node)
static SerializationResult TryDeserialize (EnvironmentAsset &asset, const Node &node)
static SerializationResult TrySaveToFile (const EnvironmentAsset &asset, const std::filesystem::path &path)
static SerializationResult TryLoadFromFile (EnvironmentAsset &asset, const std::filesystem::path &path)

The documentation for this class was generated from the following files: