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PixelBullet
0.0.1
A C++ game engine
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Static Public Member Functions | |
| static void | Serialize (const EnvironmentAsset &asset, Node &node) |
| static void | Deserialize (EnvironmentAsset &asset, const Node &node) |
| static SerializationResult | TryDeserialize (EnvironmentAsset &asset, const Node &node) |
| static SerializationResult | TrySaveToFile (const EnvironmentAsset &asset, const std::filesystem::path &path) |
| static SerializationResult | TryLoadFromFile (EnvironmentAsset &asset, const std::filesystem::path &path) |