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PixelBullet
0.0.1
A C++ game engine
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Public Types | |
| enum class | PrepareFrameOutcome { Skipped , Rebuilt , Ready } |
| enum class | RenderFrameOutcome { Skipped , Rendered } |
Static Public Member Functions | |
| static PrepareFrameOutcome | PrepareFrame (Graphics &graphics) |
| static RenderFrameOutcome | RenderPreparedFrame (Graphics &graphics) |
| static void | SetFramebufferResized (Graphics &graphics, std::size_t id) |