PixelBullet  0.0.1
A C++ game engine
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pixelbullet::GraphicsFrameRuntimeAccess Class Reference

Public Types

enum class  PrepareFrameOutcome { Skipped , Rebuilt , Ready }
enum class  RenderFrameOutcome { Skipped , Rendered }

Static Public Member Functions

static PrepareFrameOutcome PrepareFrame (Graphics &graphics)
static RenderFrameOutcome RenderPreparedFrame (Graphics &graphics)
static void SetFramebufferResized (Graphics &graphics, std::size_t id)

The documentation for this class was generated from the following files: