PixelBullet  0.0.1
A C++ game engine
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pixelbullet::LayerStack Class Reference

Public Member Functions

void PushLayer (std::unique_ptr< Layer > layer)
void PushOverlay (std::unique_ptr< Layer > overlay)
void PopLayer (Layer *layer)
void PopOverlay (Layer *overlay)
const std::vector< std::unique_ptr< Layer > > & GetLayers () const
std::vector< std::unique_ptr< Layer > > & GetLayers ()

The documentation for this class was generated from the following files: