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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| PhysicsWorldContactListener (PhysicsWorldImpl &owner) | |
| void | OnContactAdded (const JPH::Body &body1, const JPH::Body &body2, const JPH::ContactManifold &, JPH::ContactSettings &) override |
| void | OnContactRemoved (const JPH::SubShapeIDPair &sub_shape_pair) override |