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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::RenderDevice::InternalAccess, including all inherited members.
| GetCommandPool(const RenderDevice &render_device, VkQueueFlagBits queue_type, const std::thread::id &thread_id) (defined in pixelbullet::RenderDevice::InternalAccess) | pixelbullet::RenderDevice::InternalAccess | static |
| GetGraphics(const RenderDevice &render_device) noexcept (defined in pixelbullet::RenderDevice::InternalAccess) | pixelbullet::RenderDevice::InternalAccess | static |
| GetInstance(const RenderDevice &render_device) noexcept (defined in pixelbullet::RenderDevice::InternalAccess) | pixelbullet::RenderDevice::InternalAccess | static |
| GetLogicalDevice(const RenderDevice &render_device) noexcept (defined in pixelbullet::RenderDevice::InternalAccess) | pixelbullet::RenderDevice::InternalAccess | static |
| GetPhysicalDevice(const RenderDevice &render_device) noexcept (defined in pixelbullet::RenderDevice::InternalAccess) | pixelbullet::RenderDevice::InternalAccess | static |
| GetPipelineCache(const RenderDevice &render_device) noexcept (defined in pixelbullet::RenderDevice::InternalAccess) | pixelbullet::RenderDevice::InternalAccess | static |
| GetPreparedImageIndex(const RenderDevice &render_device, std::size_t id) (defined in pixelbullet::RenderDevice::InternalAccess) | pixelbullet::RenderDevice::InternalAccess | static |
| GetSurface(const RenderDevice &render_device, std::size_t id) noexcept (defined in pixelbullet::RenderDevice::InternalAccess) | pixelbullet::RenderDevice::InternalAccess | static |
| GetSwapchain(const RenderDevice &render_device, std::size_t id) noexcept (defined in pixelbullet::RenderDevice::InternalAccess) | pixelbullet::RenderDevice::InternalAccess | static |
| HasPreparedFrame(const RenderDevice &render_device) noexcept (defined in pixelbullet::RenderDevice::InternalAccess) | pixelbullet::RenderDevice::InternalAccess | static |