PixelBullet  0.0.1
A C++ game engine
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pixelbullet::RenderDevice::InternalAccess Member List

This is the complete list of members for pixelbullet::RenderDevice::InternalAccess, including all inherited members.

GetCommandPool(const RenderDevice &render_device, VkQueueFlagBits queue_type, const std::thread::id &thread_id) (defined in pixelbullet::RenderDevice::InternalAccess)pixelbullet::RenderDevice::InternalAccessstatic
GetGraphics(const RenderDevice &render_device) noexcept (defined in pixelbullet::RenderDevice::InternalAccess)pixelbullet::RenderDevice::InternalAccessstatic
GetInstance(const RenderDevice &render_device) noexcept (defined in pixelbullet::RenderDevice::InternalAccess)pixelbullet::RenderDevice::InternalAccessstatic
GetLogicalDevice(const RenderDevice &render_device) noexcept (defined in pixelbullet::RenderDevice::InternalAccess)pixelbullet::RenderDevice::InternalAccessstatic
GetPhysicalDevice(const RenderDevice &render_device) noexcept (defined in pixelbullet::RenderDevice::InternalAccess)pixelbullet::RenderDevice::InternalAccessstatic
GetPipelineCache(const RenderDevice &render_device) noexcept (defined in pixelbullet::RenderDevice::InternalAccess)pixelbullet::RenderDevice::InternalAccessstatic
GetPreparedImageIndex(const RenderDevice &render_device, std::size_t id) (defined in pixelbullet::RenderDevice::InternalAccess)pixelbullet::RenderDevice::InternalAccessstatic
GetSurface(const RenderDevice &render_device, std::size_t id) noexcept (defined in pixelbullet::RenderDevice::InternalAccess)pixelbullet::RenderDevice::InternalAccessstatic
GetSwapchain(const RenderDevice &render_device, std::size_t id) noexcept (defined in pixelbullet::RenderDevice::InternalAccess)pixelbullet::RenderDevice::InternalAccessstatic
HasPreparedFrame(const RenderDevice &render_device) noexcept (defined in pixelbullet::RenderDevice::InternalAccess)pixelbullet::RenderDevice::InternalAccessstatic