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PixelBullet
0.0.1
A C++ game engine
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Classes | |
| class | InternalAccess |
Public Member Functions | |
| void | WaitIdle () const |
| std::optional< RenderTargetView > | GetRenderTarget (std::string_view name) const |
| uint32_t | GetFrameImageCount () const |
| const Window & | GetWindow () const |
| Window & | GetWindow () |
Friends | |
| class | Graphics |
| class | GraphicsState |
| class | InternalAccess |