PixelBullet  0.0.1
A C++ game engine
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pixelbullet::RenderDevice Class Reference

Classes

class  InternalAccess

Public Member Functions

void WaitIdle () const
std::optional< RenderTargetViewGetRenderTarget (std::string_view name) const
uint32_t GetFrameImageCount () const
const WindowGetWindow () const
WindowGetWindow ()

Friends

class Graphics
class GraphicsState
class InternalAccess

The documentation for this class was generated from the following files: