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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::RenderFrameContext::InternalAccess, including all inherited members.
| Create(const RenderDevice &render_device, const void *command_buffer_impl, const uint32_t image_index, const uint32_t image_count) noexcept (defined in pixelbullet::RenderFrameContext::InternalAccess) | pixelbullet::RenderFrameContext::InternalAccess | inlinestatic |
| GetCommandBufferImplementation(const RenderFrameContext &frame_context) noexcept (defined in pixelbullet::RenderFrameContext::InternalAccess) | pixelbullet::RenderFrameContext::InternalAccess | inlinestatic |