PixelBullet  0.0.1
A C++ game engine
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pixelbullet::RenderFrameContext::InternalAccess Class Reference

Static Public Member Functions

static RenderFrameContext Create (const RenderDevice &render_device, const void *command_buffer_impl, const uint32_t image_index, const uint32_t image_count) noexcept
static const void * GetCommandBufferImplementation (const RenderFrameContext &frame_context) noexcept

The documentation for this class was generated from the following file: