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PixelBullet
0.0.1
A C++ game engine
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Static Public Member Functions | |
| static SceneTransformOverrides | Evaluate (const Scene &scene, const Filesystem &filesystem, float time_seconds) |
| static std::optional< SceneTransformOverrides > | Evaluate (const SkeletonAnimationComponent &component, const Filesystem &filesystem, float time_seconds) |
| static std::optional< SceneTransformOverrides > | Evaluate (const SkeletonAnimationComponent &component, const Filesystem &filesystem, const AnimationStateComponent *state, float time_seconds) |
| static std::optional< SceneTransformOverrides > | Evaluate (const SkeletonAnimationComponent &component, const Filesystem &filesystem, std::string_view clip_name, float time_seconds) |
| static std::optional< std::vector< Transform > > | SampleLocalTransforms (const SkeletonAnimationComponent &component, const Filesystem &filesystem, float time_seconds) |
| static std::optional< std::vector< Transform > > | SampleLocalTransforms (const SkeletonAnimationComponent &component, const Filesystem &filesystem, const AnimationStateComponent *state, float time_seconds) |
| static std::optional< std::vector< Transform > > | SampleLocalTransforms (const SkeletonAnimationComponent &component, const Filesystem &filesystem, std::string_view clip_name, float time_seconds) |
| static std::optional< std::vector< Transform > > | SampleRestPoseLocalTransforms (const SkeletonAnimationComponent &component, const Filesystem &filesystem) |
| static float | ResolveClipLength (const SkeletonAnimationComponent &component, const Filesystem &filesystem, const AnimationStateComponent *state) |
| static float | ResolveClipLength (const SkeletonAnimationComponent &component, const Filesystem &filesystem, std::string_view clip_name) |