PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SkeletonAsset Class Reference

Public Member Functions

 SkeletonAsset (SkeletonAsset &&) noexcept=default
SkeletonAsset & operator= (SkeletonAsset &&) noexcept=default
 SkeletonAsset (const SkeletonAsset &)=delete
SkeletonAsset & operator= (const SkeletonAsset &)=delete
 SkeletonAsset (const Filesystem &filesystem, const VirtualPath &asset_path)
bool Load (const Filesystem &filesystem, const VirtualPath &asset_path)
 operator bool () const noexcept
const VirtualPathGetFilename () const noexcept
const ozz::animation::Skeleton * GetRuntimeSkeleton () const noexcept
int GetJointCount () const noexcept

The documentation for this class was generated from the following files: