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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| SkeletonAsset (SkeletonAsset &&) noexcept=default | |
| SkeletonAsset & | operator= (SkeletonAsset &&) noexcept=default |
| SkeletonAsset (const SkeletonAsset &)=delete | |
| SkeletonAsset & | operator= (const SkeletonAsset &)=delete |
| SkeletonAsset (const Filesystem &filesystem, const VirtualPath &asset_path) | |
| bool | Load (const Filesystem &filesystem, const VirtualPath &asset_path) |
| operator bool () const noexcept | |
| const VirtualPath & | GetFilename () const noexcept |
| const ozz::animation::Skeleton * | GetRuntimeSkeleton () const noexcept |
| int | GetJointCount () const noexcept |