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| SkinnedMesh (const Filesystem &filesystem, const VirtualPath &asset_path) |
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bool | Load (const Filesystem &filesystem, const VirtualPath &asset_path) |
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| operator bool () const noexcept |
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const VirtualPath & | GetFilename () const |
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const std::vector< Vertex > & | GetVertices () const |
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const std::vector< uint32_t > & | GetIndices () const |
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const std::vector< glm::mat4 > & | GetInverseBindMatrices () const |
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const Bounds & | GetBounds () const |
The documentation for this class was generated from the following files:
- engine/include/pixelbullet/assets/skinned_mesh.h
- engine/src/assets/skinned_mesh.cc