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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| SkinnedMesh (const Filesystem &filesystem, const VirtualPath &asset_path) | |
| bool | Load (const Filesystem &filesystem, const VirtualPath &asset_path) |
| operator bool () const noexcept | |
| const VirtualPath & | GetFilename () const |
| const std::vector< SkinnedMeshVertex > & | GetVertices () const |
| const std::vector< uint32_t > & | GetIndices () const |
| const std::vector< glm::mat4 > & | GetInverseBindMatrices () const |
| const MeshBounds & | GetBounds () const |