19 glm::vec3 position = glm::vec3(0.0f);
20 glm::vec3 normal = glm::vec3(0.0f, 0.0f, 1.0f);
21 glm::vec2 uv0 = glm::vec2(0.0f);
22 glm::vec2 uv1 = glm::vec2(0.0f);
23 glm::vec4 tangent = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f);
24 glm::uvec4 joints = glm::uvec4(0u);
25 glm::vec4 weights = glm::vec4(1.0f, 0.0f, 0.0f, 0.0f);
26 glm::uvec4 joints1 = glm::uvec4(0u);
27 glm::vec4 weights1 = glm::vec4(0.0f);