PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SkinnedMorphMesh Class Reference

Public Types

using Vertex = SkinnedMesh::Vertex
using Bounds = SkinnedMesh::Bounds
using Target = MorphMesh::Target

Public Member Functions

 SkinnedMorphMesh (const Filesystem &filesystem, const VirtualPath &asset_path)
bool Load (const Filesystem &filesystem, const VirtualPath &asset_path)
 operator bool () const noexcept
const VirtualPathGetFilename () const
const std::vector< Vertex > & GetVertices () const
const std::vector< uint32_t > & GetIndices () const
const std::vector< Target > & GetTargets () const
const std::vector< glm::mat4 > & GetInverseBindMatrices () const
const Bounds & GetBounds () const

The documentation for this class was generated from the following files: