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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| virtual void | Initialize (Window &window)=0 |
| virtual void | Shutdown ()=0 |
| virtual void | RestoreMainViewportPlatformHandles (Window &window)=0 |
| virtual void | NewFrame ()=0 |
| virtual void | RenderPlatformWindows ()=0 |