PixelBullet  0.0.1
A C++ game engine
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environment_asset_io.h
1#pragma once
2
3#include "pixelbullet/filesystem/filesystem.h"
4#include "pixelbullet/filesystem/virtual_path.h"
5#include "pixelbullet/scene/scene_asset_result.h"
6
7namespace pixelbullet
8{
10
12{
13public:
14 [[nodiscard]] static SceneSerializerResult TryLoad(EnvironmentAsset& asset, const Filesystem& filesystem, const VirtualPath& path);
15 [[nodiscard]] static SceneSerializerResult TrySave(const EnvironmentAsset& asset, const Filesystem& filesystem, const VirtualPath& path);
16};
17} // namespace pixelbullet
Definition environment_asset_io.h:12
Definition filesystem.h:16
Definition virtual_path.h:10
Definition environment_asset.h:10
Definition scene_asset_result.h:8