PixelBullet  0.0.1
A C++ game engine
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pixelbullet::GraphicsApplicationInfo Struct Reference

Public Attributes

std::string client_name = "PixelBullet Game"
Version client_version { 0, 0, 1 }
std::string engine_name = "PixelBullet"
Version engine_version { 0, 0, 0 }

The documentation for this struct was generated from the following file: