PixelBullet  0.0.1
A C++ game engine
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graphics_config.h
1#pragma once
2
3#include "pixelbullet/core/version.h"
4#include "pixelbullet/graphics/gpu_selection.h"
5
6#include <string>
7
8namespace pixelbullet
9{
11{
12 std::string client_name = "PixelBullet Game";
13 Version client_version{ 0, 0, 1 };
14 std::string engine_name = "PixelBullet";
15 Version engine_version{ 0, 0, 0 };
16};
17
19{
20 GraphicsApplicationInfo application;
21 GraphicsDeviceSelection device_selection;
22};
23
25{
26 GraphicsApplicationInfo application;
27 GraphicsDeviceSelection device_selection;
28};
29} // namespace pixelbullet
Definition graphics_config.h:11
Definition graphics_config.h:19
Definition graphics_config.h:25
Definition gpu_selection.h:18
Definition version.h:10