PixelBullet  0.0.1
A C++ game engine
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graphics_config.h
1#pragma once
2
3#include "pixelbullet/core/version.h"
4#include "pixelbullet/graphics/gpu_selection.h"
5
6#include <filesystem>
7#include <string>
8
9namespace pixelbullet
10{
12{
13 std::string client_name = "PixelBullet Game";
14 Version client_version{ 0, 0, 1 };
15 std::string engine_name = "PixelBullet";
16 Version engine_version{ 0, 0, 0 };
17};
18
20{
21 GraphicsApplicationInfo application;
22 GraphicsDeviceSelection device_selection;
23 std::filesystem::path pipeline_cache_directory;
24 std::filesystem::path shader_cache_directory;
25};
26
28{
29 GraphicsApplicationInfo application;
30 GraphicsDeviceSelection device_selection;
31};
32} // namespace pixelbullet
Definition graphics_config.h:12
Definition graphics_config.h:20
Definition graphics_config.h:28
Definition gpu_selection.h:18
Definition version.h:10