PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
objective_asset_io.h
1#pragma once
2
3#include "pixelbullet/filesystem/virtual_path.h"
4#include "pixelbullet/scene/objective_asset.h"
5#include "pixelbullet/scene/scene_asset_result.h"
6
7namespace pixelbullet
8{
9class Filesystem;
10
12{
13public:
14 [[nodiscard]] static SceneSerializerResult TryLoad(ObjectiveAsset& asset, const Filesystem& filesystem, const VirtualPath& path);
15 [[nodiscard]] static SceneSerializerResult TrySave(const ObjectiveAsset& asset, const Filesystem& filesystem, const VirtualPath& path);
16};
17} // namespace pixelbullet
Definition filesystem.h:16
Definition objective_asset_io.h:12
Definition virtual_path.h:10
Definition objective_types.h:19
Definition scene_asset_result.h:8