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PixelBullet
0.0.1
A C++ game engine
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Static Public Member Functions | |
| static SceneSerializerResult | TryLoad (ObjectiveAsset &asset, const Filesystem &filesystem, const VirtualPath &path) |
| static SceneSerializerResult | TrySave (const ObjectiveAsset &asset, const Filesystem &filesystem, const VirtualPath &path) |