21 void WaitIdle()
const;
23 const RenderStage* GetRenderStage(uint32_t index)
const;
24 const Descriptor* GetAttachment(std::string_view name)
const;
25 const RenderTarget2D* GetRenderTarget(std::string_view name)
const;
26 uint32_t GetFrameImageCount()
const;
28 const Window& GetWindow()
const;
Definition descriptor.h:75
Module that manages the Vulkan instance_, Surface, Window and the renderpass structure.
Definition graphics.h:36
Definition render_device_internal.h:19
Definition render_device.h:15
Definition render_stage.h:217
Definition render_target.h:37