PixelBullet
0.0.1
A C++ game engine
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engine
src
graphics
renderer_runtime_internal.h
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#pragma once
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#include "pixelbullet/graphics/render_frame_context.h"
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#include "pixelbullet/graphics/render_stage.h"
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#include "pixelbullet/graphics/render_target.h"
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#include "pixelbullet/graphics/renderer.h"
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#include "pixelbullet/graphics/subrender.h"
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#include <cstdint>
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#include <memory>
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#include <vector>
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namespace
pixelbullet
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{
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class
RendererRuntimeAccess
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{
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public
:
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[[nodiscard]]
static
bool
IsStarted(
const
Renderer
& renderer)
noexcept
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{
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return
renderer.started_;
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}
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static
void
MarkStarted(
Renderer
& renderer)
noexcept
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{
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renderer.started_ =
true
;
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}
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[[nodiscard]]
static
const
std::vector<RenderTargetSpecification>& GetRenderTargets(
const
Renderer
& renderer)
noexcept
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{
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return
renderer.render_targets_;
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}
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[[nodiscard]]
static
const
std::vector<std::unique_ptr<RenderStage>>& GetRenderStages(
const
Renderer
& renderer)
noexcept
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{
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return
renderer.render_stages_;
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}
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static
void
RenderSubrenders(
Renderer
& renderer,
const
Subrender::Stage& stage,
const
RenderFrameContext
& frame_context)
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{
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renderer.subrender_holder_.RenderStage(stage, frame_context);
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}
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};
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}
// namespace pixelbullet
pixelbullet::RenderFrameContext
Definition
render_frame_context.h:15
pixelbullet::RendererRuntimeAccess
Definition
renderer_runtime_internal.h:16
pixelbullet::Renderer
Definition
renderer.h:17
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