PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SkinnedMesh::Vertex Struct Reference

Public Attributes

glm::vec3 position = glm::vec3(0.0f)
glm::vec3 normal = glm::vec3(0.0f, 0.0f, 1.0f)
glm::vec2 uv0 = glm::vec2(0.0f)
glm::vec2 uv1 = glm::vec2(0.0f)
glm::vec4 tangent = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f)
glm::uvec4 joints = glm::uvec4(0u)
glm::vec4 weights = glm::vec4(1.0f, 0.0f, 0.0f, 0.0f)
glm::uvec4 joints1 = glm::uvec4(0u)
glm::vec4 weights1 = glm::vec4(0.0f)

The documentation for this struct was generated from the following file: