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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| void | Serialize (Node &node) const override |
| void | Deserialize (const Node &node) override |
| void | RemoveComponent (uint32_t entity) override |
| std::string | GetTypeName () const override |
Public Member Functions inherited from PixelBullet::ComponentStorageBase | |
Public Attributes | |
| SparseSet< T > | Set |
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inlineoverridevirtual |
Implements PixelBullet::ComponentStorageBase.
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inlinenodiscardoverridevirtual |
Implements PixelBullet::ComponentStorageBase.
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inlineoverridevirtual |
Implements PixelBullet::ComponentStorageBase.
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inlineoverridevirtual |
Implements PixelBullet::ComponentStorageBase.