PixelBullet  0.0.1
A C++ game engine
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PixelBullet::ComponentStorage< T > Struct Template Reference
Inheritance diagram for PixelBullet::ComponentStorage< T >:
PixelBullet::ComponentStorageBase

Public Member Functions

void Serialize (Node &node) const override
 
void Deserialize (const Node &node) override
 
void RemoveComponent (uint32_t entity) override
 
std::string GetTypeName () const override
 
- Public Member Functions inherited from PixelBullet::ComponentStorageBase

Public Attributes

SparseSet< T > Set
 

Member Function Documentation

◆ Deserialize()

template<typename T >
void PixelBullet::ComponentStorage< T >::Deserialize ( const Node & node)
inlineoverridevirtual

◆ GetTypeName()

template<typename T >
std::string PixelBullet::ComponentStorage< T >::GetTypeName ( ) const
inlinenodiscardoverridevirtual

◆ RemoveComponent()

template<typename T >
void PixelBullet::ComponentStorage< T >::RemoveComponent ( uint32_t entity)
inlineoverridevirtual

◆ Serialize()

template<typename T >
void PixelBullet::ComponentStorage< T >::Serialize ( Node & node) const
inlineoverridevirtual

The documentation for this struct was generated from the following file: