PixelBullet  0.0.1
A C++ game engine
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pixelbullet::AudioPlaybackSettings Struct Reference

Public Member Functions

bool operator== (const AudioPlaybackSettings &) const noexcept=default

Public Attributes

bool loop = false
float volume = 1.0f
AudioSpatialSettings spatial_settings
glm::vec3 position = glm::vec3(0.0f)
AudioLoadMode load_mode = AudioLoadMode::Auto

The documentation for this struct was generated from the following file: