PixelBullet  0.0.1
A C++ game engine
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pixelbullet::BehaviorStateMachineAsset Struct Reference

Public Member Functions

bool operator== (const BehaviorStateMachineAsset &) const noexcept=default

Public Attributes

std::string initial_state
std::vector< BehaviorVariableDeclarationvariables
std::vector< BehaviorStringParameterDeclarationstring_parameters
std::vector< std::string > binding_slots
std::vector< BehaviorStatestates
std::optional< BehaviorEditorGraphLayouteditor_graph

The documentation for this struct was generated from the following file: