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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const BehaviorStateMachineAsset &) const noexcept=default |
Public Attributes | |
| std::string | initial_state |
| std::vector< BehaviorVariableDeclaration > | variables |
| std::vector< BehaviorStringParameterDeclaration > | string_parameters |
| std::vector< std::string > | binding_slots |
| std::vector< BehaviorState > | states |
| std::optional< BehaviorEditorGraphLayout > | editor_graph |