PixelBullet  0.0.1
A C++ game engine
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pixelbullet::CombatantVitalityComponent Struct Reference

Public Member Functions

bool operator== (const CombatantVitalityComponent &) const noexcept=default

Public Attributes

bool enabled = true
int max_health = 3
float recent_damage_reaction_seconds = 0.3f

The documentation for this struct was generated from the following file: