PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ComponentStorage< T > Member List

This is the complete list of members for pixelbullet::ComponentStorage< T >, including all inherited members.

Clear() override (defined in pixelbullet::ComponentStorage< T >)pixelbullet::ComponentStorage< T >inlinevirtual
components (defined in pixelbullet::ComponentStorage< T >)pixelbullet::ComponentStorage< T >
ComponentStorage()=default (defined in pixelbullet::ComponentStorage< T >)pixelbullet::ComponentStorage< T >
ComponentStorage(SafeDeserializeFn safe_deserialize) (defined in pixelbullet::ComponentStorage< T >)pixelbullet::ComponentStorage< T >inlineexplicit
Deserialize(const Node &node) override (defined in pixelbullet::ComponentStorage< T >)pixelbullet::ComponentStorage< T >inlinevirtual
DeserializeComponent(const uint32_t entity, const Node &node) override (defined in pixelbullet::ComponentStorage< T >)pixelbullet::ComponentStorage< T >inlinevirtual
RemoveComponent(uint32_t entity) override (defined in pixelbullet::ComponentStorage< T >)pixelbullet::ComponentStorage< T >inlinevirtual
SafeDeserializeFn typedef (defined in pixelbullet::ComponentStorage< T >)pixelbullet::ComponentStorage< T >
Serialize(Node &node) const override (defined in pixelbullet::ComponentStorage< T >)pixelbullet::ComponentStorage< T >inlinevirtual
TryDeserializeComponent(const uint32_t entity, const Node &node, const std::string_view diagnostic_path) override (defined in pixelbullet::ComponentStorage< T >)pixelbullet::ComponentStorage< T >inlinevirtual
~ComponentStorageBase()=default (defined in pixelbullet::ComponentStorageBase)pixelbullet::ComponentStorageBasevirtual