PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::ComponentStorage< T > Struct Template Reference
Inheritance diagram for pixelbullet::ComponentStorage< T >:
pixelbullet::ComponentStorageBase

Public Member Functions

void Serialize (Node &node) const override
 
void Deserialize (const Node &node) override
 
void Clear () override
 
void RemoveComponent (uint32_t entity) override
 
- Public Member Functions inherited from pixelbullet::ComponentStorageBase

Public Attributes

SparseSet< T > set
 

Member Function Documentation

◆ Clear()

template<typename T >
void pixelbullet::ComponentStorage< T >::Clear ( )
inlineoverridevirtual

◆ Deserialize()

template<typename T >
void pixelbullet::ComponentStorage< T >::Deserialize ( const Node & node)
inlineoverridevirtual

◆ RemoveComponent()

template<typename T >
void pixelbullet::ComponentStorage< T >::RemoveComponent ( uint32_t entity)
inlineoverridevirtual

◆ Serialize()

template<typename T >
void pixelbullet::ComponentStorage< T >::Serialize ( Node & node) const
inlineoverridevirtual

The documentation for this struct was generated from the following file: