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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| EntityId | source_entity = EntityId::Invalid() |
| EntityId | prefab_entity = EntityId::Invalid() |
| glm::mat4 | model = glm::mat4(1.0f) |
| VirtualPath | mesh |
| VirtualPath | material |
| std::optional< MaterialTextureTransform > | material_uv_transform |
| std::vector< glm::mat4 > | joint_world_matrices |