PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ExtractedSkinnedMesh Struct Reference

Public Attributes

EntityId source_entity = EntityId::Invalid()
EntityId prefab_entity = EntityId::Invalid()
glm::mat4 model = glm::mat4(1.0f)
VirtualPath mesh
VirtualPath material
std::optional< MaterialTextureTransformmaterial_uv_transform
std::vector< glm::mat4 > joint_world_matrices

The documentation for this struct was generated from the following file: