PixelBullet  0.0.1
A C++ game engine
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pixelbullet::Filesystem::Config Struct Reference

Public Attributes

std::string workspace = "pixelbullet"
 
std::filesystem::path asset_base_path
 
std::filesystem::path workspace_root
 
std::filesystem::path packaged_runtime_root
 

The documentation for this struct was generated from the following file: