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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const InteractionSequenceAsset &) const noexcept=default |
Public Attributes | |
| std::string | initial_node_id |
| std::vector< InteractionSequenceNode > | nodes |
| std::optional< InteractionSequenceEditorGraphLayout > | editor_graph |