PixelBullet  0.0.1
A C++ game engine
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pixelbullet::InteractionSequenceAsset Struct Reference

Public Member Functions

bool operator== (const InteractionSequenceAsset &) const noexcept=default

Public Attributes

std::string initial_node_id
std::vector< InteractionSequenceNodenodes
std::optional< InteractionSequenceEditorGraphLayouteditor_graph

The documentation for this struct was generated from the following file: