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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| glm::vec2 | offset = glm::vec2(0.0f) |
| glm::vec2 | scale = glm::vec2(1.0f) |
| float | rotation_degrees = 0.0f |
Friends | |
| bool | operator== (const MaterialTextureTransform &, const MaterialTextureTransform &)=default |
| Node & | operator<< (Node &node, const MaterialTextureTransform &transform) |
| const Node & | operator>> (const Node &node, MaterialTextureTransform &transform) |