PixelBullet  0.0.1
A C++ game engine
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pixelbullet::MeleeAttackComponent Struct Reference

Public Member Functions

bool operator== (const MeleeAttackComponent &) const noexcept=default

Public Attributes

bool enabled = true
float attack_range = 1.25f
float windup_seconds = 0.35f
float cooldown_seconds = 0.85f
int damage_amount = 1
MeleeAttackTimingMode timing_mode = MeleeAttackTimingMode::Seconds
std::string impact_notify_id

The documentation for this struct was generated from the following file: